Sam Altman's World Network and Razer Aim to Beat Gaming Bot Problem
Sam Altman's World Network and Razer Aim to Solve Gaming Bot Problem
Teams submit a “Razer ID, verified World ID,” which is a single sign-on mechanism that allows them to differentiate between real players and bots.
Margot Nijkerk | Edited by Sam Kessler Updated March 17, 2025, 13:19 UTC Published March 17, 2025, 16:00 UTC

What you need to know:
- Sam Altman's blockchain project World Network is teaming up with gaming hardware maker Razer to create features aimed at eliminating bots from video games.
- “Razer ID, verified by World ID” is a single sign-on mechanism that distinguishes real players from bots.
- The collaboration between the two organizations comes amid the growing influence of artificial intelligence (AI) tools in the online space.
Sam Altman's blockchain project World Network is teaming up with gaming tech giant Razer to develop tools designed to remove bots from video games.
“Razer ID, verified by World ID” is a single sign-on mechanism that will differentiate real human players from bots. It builds on the existing Razer ID login service and will ensure that “there is a real person behind every Razer ID account,” according to a statement shared by Razer and World.
The collaboration between the two companies comes as artificial intelligence (AI) tools permeate every aspect of online life, including video games, which were taken over by non-human AI “bots” long before Altman’s ChatGPT.
According to research from Echelon Insights, which World shared with CoinDesk, about 59% of gamers report regularly encountering unauthorized third-party bots in their games. Not only are these bots a general nuisance to players, but they often have tactical advantages over real players, which can make some multiplayer games unfair.
“Game developers now have the tool to create dynamic spaces where real players, not bots, dominate the digital world,” World said in a statement.
Razer's integration with World Network builds on World's existing blockchain-based identification solution, which uses iris scanning to differentiate between real people and robots on the network.
The new feature will be first implemented in TOKYO BEAST, a blockchain-based game set in a version of Tokyo created 100 years in the future. It's a good combination: the game's core concept is about humans coexisting with autonomous androids.
When logging into TOKYO BEAST, users will be asked to authenticate with the globally verified Razer ID, ensuring they can only play online with real players.
“As AI continues to reshape the gaming landscape, we are committed to providing gamers and game developers with the tools they need to navigate this transformation safely and confidently,” said Wei-Ping Chu, Razer’s chief corporate officer. “By joining forces with World, we are ensuring that real players are at the center of every interaction, keeping games fair, immersive, and human-centric.”
Read more: Sam Altman's World Wide Web Introduces New Chat Feature for Real People to Connect